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  <title>Ideas for Autonomica Suggestion Portal</title>
  <subtitle>Ideas for Autonomica Suggestion Portal as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://suggestion.autonomicagame.com"/>
  <id>brd_tbgrq2ibba2kqu7</id>
  <updated>2026-01-03T02:14:45Z</updated>
  <entry>
    <title>Settings to disable hunger and thirst</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/680969/settings-to-disable-hunger-and-thirst"/>
    <id>sug_aizsd2jz01nxgun</id>
    <published>2025-12-04T16:41:05Z</published>
    <updated>2026-04-10T15:15:52Z</updated>
    <content type="text/plain">Many people don't like hunger and thirst mechanics, me included. I just want to build and decorate stuff without having to worry about feeding my character. Look at Minecraft for instance, there is a hunger bar, but there are game modes that allow you to not have to worry about it. Settings to keep monsters on, but turn off hunger and whatnot.</content>
  </entry>
  <entry>
    <title>Missing a marker of personal location on map</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/680802/missing-a-marker-of-personal-location-on-map"/>
    <id>sug_2okuzhopug9im6s</id>
    <published>2025-12-04T11:25:03Z</published>
    <updated>2025-12-12T02:43:23Z</updated>
    <content type="text/plain">On the map it isn't clear where I am, I don't know where I built my base nor where I saw useful items.</content>
  </entry>
  <entry>
    <title>Cancellation Drag when storage updates</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/714637/cancellation-drag-when-storage-updates"/>
    <id>sug_7zga4gpws1roysj</id>
    <published>2026-06-01T22:19:33Z</published>
    <updated>2026-06-01T22:19:33Z</updated>
    <content type="text/plain">It shouldn't cancel when we drag an item from the storage when the storage get a new item, it's a bit frustrating when the storage is full, take a stack by dragging because we can't transfer with left click, the conveyor transfer item in the storage so you still need to drag the items to transfer but when you try to drag to transfer it gets cancel</content>
  </entry>
  <entry>
    <title>Automation for wood</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/714448/automation-for-wood"/>
    <id>sug_ul9gzziwnl0pvw1</id>
    <published>2026-05-31T15:29:37Z</published>
    <updated>2026-05-31T15:29:37Z</updated>
    <content type="text/plain">A way to get wood faster would be amazing. I want to build in the game but I feel it's too long to farm the woods. I know the bamboo is a fast way to get woods, but it's not really fast, it would be nice to get a way to automate the wood farming in the future</content>
  </entry>
  <entry>
    <title>M.A.M.A Further Concept (Wireless Tablet)</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/714370/mama-further-concept-wireless-tablet"/>
    <id>sug_qlqjxxsjausrqic</id>
    <published>2026-05-30T17:02:27Z</published>
    <updated>2026-05-30T17:02:27Z</updated>
    <content type="text/plain">I don't know if it is already in the idea for the M.A.M.A, but a Wireless Tablet that let you access to the M.A.M.A anywhere in the world&#13;
You can also complicate it by create a certain zone where you cant access the M.A.M.A further than (for example) 100m, so you need to create a beacon inside that zone so it expand the zone from that beacon for another 100m (Example in the image)&#13;
You could also create an energy need for the Wireless Tablet where you need to charge it to use it, and every minute you pass in the tablet use the energy and also picking / putting the items also use the energy of the tablet&#13;
A bit like the tablet on some mods on Minecraft does ^^&#13;
&#13;
I dont really know how the realistic part would work, I know the game have a lot of behind the work that ok if it wont work in the real life, it wont work in the game feeling, I feel the picking part could be the same as the M.A.M.A to the storage, but from the other side (Putting), idk if it could be really realist&#13;
&#13;
Image:&#13;
So the red dot is the M.A.M.A, the blue outline is the zone where the Wireless Tablet can connect to the M.A.M.A, the yellow dot is a beacon to expand the connection, and the green outline is the zone of the beacon, so when you are inside the green and blue outline, you can use the Wireless Tablet ^^</content>
  </entry>
  <entry>
    <title>Proximity Chat (Voice Chat) + Walky-Talky &amp; Megaphone</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/714369/proximity-chat-voice-chat-walkytalky-megaphone"/>
    <id>sug_wv6lvyightx9mf8</id>
    <published>2026-05-30T17:01:32Z</published>
    <updated>2026-05-30T17:01:31Z</updated>
    <content type="text/plain">A proximity chat for the co-op would be great ^^&#13;
And with that a Walky-Talky to talk in longer distance can also be a great idea&#13;
&#13;
A little bonus idea is to create a megaphone, so they can hear you farther (Would be more for a roleplay imo but could be funny)</content>
  </entry>
  <entry>
    <title>Blackbox energy needs</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/714368/blackbox-energy-needs"/>
    <id>sug_1zyrmgqxzjpbrcl</id>
    <published>2026-05-30T17:00:42Z</published>
    <updated>2026-05-30T17:00:42Z</updated>
    <content type="text/plain">With the sort of "house" for Blackbox, I just got a though of (if it isnt already planned) to add an energy needs to use it, obviously at the start it will take long to get energy, so in the "roleplay part" it could be because blackbox fall into emergency mode that let blackbox use the backup energy so until you have either energy or unlock the blackbox "house", you have infinite energy</content>
  </entry>
  <entry>
    <title>(Button to) Show Coordinates while alpha/beta</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/713022/button-to-show-coordinates-while-alphabeta"/>
    <id>sug_e8vnofkrv5tuvpz</id>
    <published>2026-05-21T12:44:39Z</published>
    <updated>2026-05-21T12:44:39Z</updated>
    <content type="text/plain">Hi, I noticed, that some things are found, and its hard (for me) to tell where that issue is. So i guess its hard for you too.&#13;
If the coordinates of the player are shown, you might find the place easier.&#13;
Of course the coordinates do not need to be there on release anymore.</content>
  </entry>
  <entry>
    <title>Glitchy/Chopped Black Box Voice Lines</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/708663/glitchychopped-black-box-voice-lines"/>
    <id>sug_khc9olagerohg7w</id>
    <published>2026-04-24T20:29:22Z</published>
    <updated>2026-04-24T20:29:22Z</updated>
    <content type="text/plain">Have Black Box have some glitched-sounding voice lines, and maybe tie a quest line to repairing Black Box. Can help with some early game exploration ideas</content>
  </entry>
  <entry>
    <title>Farmingsystemn - Longer Seasons</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/708289/farmingsystemn-longer-seasons"/>
    <id>sug_dinfgjoskqdbiij</id>
    <published>2026-04-23T06:17:57Z</published>
    <updated>2026-04-23T06:17:57Z</updated>
    <content type="text/plain">I have to admit that the current Farmingsystem is very disappointing for me. &#13;
As a farmer, I don't want to be able to grow tomatoes in winter unless I have a greenhouse. The seasons are far too short for leisurely farming, since, for example, a plant takes two days to grow. I know it's more of an automation game than a farming game now, but I would have liked a different selection of plants per season and correspondingly longer seasons. &#13;
For example, shortening the days to three hours (two hours of day and one hour of night), but having 14 days in each season. &#13;
&#13;
This is my current honest feedback: As a farmer, I'm used to 28 days per season. As it stands like it is, I think that I wouldn't play the game because it's not fun for me.</content>
  </entry>
  <entry>
    <title>Ability to run with Rail Gun and Cable Gun</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/702229/ability-to-run-with-rail-gun-and-cable-gun"/>
    <id>sug_2ddiovfypssz7ou</id>
    <published>2026-03-21T00:00:18Z</published>
    <updated>2026-04-10T14:21:54Z</updated>
    <content type="text/plain">I am requesting the ability that you can run with the rail and cable guns. If you are placing far apart, its a bit of a pain if you are walking that distance. If you have a active cable or active rail then you start to run the gun is stored away and you loose that active state.</content>
  </entry>
  <entry>
    <title>Autosave Settings (Per World)</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/702232/autosave-settings-per-world"/>
    <id>sug_tyhkew0zxyat4pp</id>
    <published>2026-03-21T00:09:37Z</published>
    <updated>2026-04-10T14:21:52Z</updated>
    <content type="text/plain">I’d like the ability to configure autosave on a per-world basis. Each world should allow:&#13;
&#13;
Autosave enabled or disabled&#13;
Custom intervals (e.g., every 1 min, 5 mins, 10 mins, etc.)&#13;
&#13;
This gives more control depending on how the world is being used (testing vs main playthrough).</content>
  </entry>
  <entry>
    <title>Manual Save Option</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/702233/manual-save-option"/>
    <id>sug_7gfdf6m3elyfztr</id>
    <published>2026-03-21T00:11:09Z</published>
    <updated>2026-04-10T14:21:51Z</updated>
    <content type="text/plain">There should be a manual “Save” button in the menu.&#13;
&#13;
Right now, exiting or going to the main menu doesn’t clearly show if the game has saved. A manual save option would:&#13;
&#13;
Let players save at any time&#13;
Provide confidence that progress is saved before exiting</content>
  </entry>
  <entry>
    <title>Multiple Save Slots per World</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/702236/multiple-save-slots-per-world"/>
    <id>sug_l2xizabfkukkt7x</id>
    <published>2026-03-21T00:12:44Z</published>
    <updated>2026-04-10T14:21:49Z</updated>
    <content type="text/plain">Each world should support multiple saves, for example:&#13;
&#13;
- 1 current save&#13;
- 2–3 previous autosaves&#13;
&#13;
This allows reverting if something goes wrong (bugs, bad decisions, etc.).&#13;
&#13;
Manual saves could also be included here for extra safety.</content>
  </entry>
  <entry>
    <title>Save Feedback / Visual Indicators</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/702235/save-feedback-visual-indicators"/>
    <id>sug_rcrksxrdvsaet5s</id>
    <published>2026-03-21T00:12:01Z</published>
    <updated>2026-04-10T14:21:47Z</updated>
    <content type="text/plain">Saving should have clear visual feedback so players know what’s happening:&#13;
&#13;
- Notification before autosave triggers&#13;
- Indicator while saving is in progress&#13;
- Confirmation once saving is complete&#13;
- Same feedback when using manual save</content>
  </entry>
  <entry>
    <title>Save Management in Main Menu</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/702238/save-management-in-main-menu"/>
    <id>sug_6ekqqyrmgawefql</id>
    <published>2026-03-21T00:14:54Z</published>
    <updated>2026-04-10T14:21:44Z</updated>
    <content type="text/plain">The main menu could be improved with better save navigation:&#13;
&#13;
- Continue -&gt; loads most recent save&#13;
- Select Save -&gt; shows all worlds (e.g., up to 10 worlds) and option to create a new world&#13;
&#13;
Within each world:&#13;
&#13;
- Rename and edit name when creating new world&#13;
- Choose latest save&#13;
- Or select an older save&#13;
&#13;
This would allow multiple playthroughs like:&#13;
&#13;
- Main world&#13;
- Testing world&#13;
- Co-op with different friends</content>
  </entry>
  <entry>
    <title>Please add support for other Keybord types.</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/703806/please-add-support-for-other-keybord-types"/>
    <id>sug_qe29ex1kxj0tewy</id>
    <published>2026-03-29T20:08:58Z</published>
    <updated>2026-04-10T14:21:42Z</updated>
    <content type="text/plain">I'm using a QWERTZ (with german layout selectet in Windows) keybord but the controls in the hud still show Y instead of Z</content>
  </entry>
  <entry>
    <title>Interact with player facing away but camera/cursor/mouse is facing direction</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/705869/interact-with-player-facing-away-but-cameracursormouse-is-facing-direction"/>
    <id>sug_nvuuf4agz3weomi</id>
    <published>2026-04-10T00:58:08Z</published>
    <updated>2026-04-10T00:58:08Z</updated>
    <content type="text/plain">Allow interaction with things when the player is facing away. Currently, the player needs to face the station or crop to harvest, pick up, or use. Since we are in 3rd person, I think interaction via camera direction may be a better experience. (Specifically for crops, I see the benefit.)</content>
  </entry>
  <entry>
    <title>General building improvements</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/703637/general-building-improvements"/>
    <id>sug_cdtcree9jp4qeq2</id>
    <published>2026-03-28T15:15:21Z</published>
    <updated>2026-03-28T15:15:21Z</updated>
    <content type="text/plain">I've worked on a more complex build in the last few weeks and came upon a few points that could be improved:&#13;
- diagonal versions of [material] pillar. Both in the horizontal plane, to conform to the diagonal walls and in the vertical plane, to be able to do custom hand rails or similar or blend between two triangle wall pieces.&#13;
- allow fences to be placed on floors, foundations etc. to act as guardrails&#13;
- make diagonal fence versions for stairs and diagonal foundations&#13;
- might be a bug, but not sure: allow for mirroring of floor pieces and foundations to align textures similar to walls.&#13;
- allow snapping of furniture to walls, e.g. shelves, fireplace, fountain to minimize the gap between object and wall</content>
  </entry>
  <entry>
    <title>Auto pickup after breaking crates/boxes</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/703113/auto-pickup-after-breaking-cratesboxes"/>
    <id>sug_gaasodmdvy19i98</id>
    <published>2026-03-25T17:33:46Z</published>
    <updated>2026-03-25T17:33:46Z</updated>
    <content type="text/plain">When we break crates and boxes, instead of having manually pick-up the items that come out, auto pick them up and put them into your inventory.</content>
  </entry>
  <entry>
    <title>Have Black Box remind you of watering/harvesting your crops</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/702484/have-black-box-remind-you-of-wateringharvesting-your-crops"/>
    <id>sug_vlyvoi3j2zpdmsy</id>
    <published>2026-03-22T17:04:51Z</published>
    <updated>2026-03-22T17:04:51Z</updated>
    <content type="text/plain">Sometimes you find yourself so busy building, you forget to water or harvest your crops. It would be nice, if Black Box would frequently (e.g. every 6 ingame hours) check your crop timers and if one crop lacks water or is ready for harvest drop a subtle hint to push you to check on your crops. This should of course only happen if the crops are not part of an autofarm or however you would call the automated plant tending machine lateron.</content>
  </entry>
  <entry>
    <title>Add visible wilting timer for ripe crops</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/702468/add-visible-wilting-timer-for-ripe-crops"/>
    <id>sug_6nkr6pmm4rns2jn</id>
    <published>2026-03-22T14:51:23Z</published>
    <updated>2026-03-22T14:51:23Z</updated>
    <content type="text/plain">Currently it is not possible to gauge how much time you have left to harvest your ripe crops, before they wilt.&#13;
I really like the solution you currently have for unwatered, still growing crops and would expand that unto ripe crops.</content>
  </entry>
  <entry>
    <title>Height adjustment for foundations (same as conveyors)</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/702030/height-adjustment-for-foundations-same-as-conveyors"/>
    <id>sug_tacmckokvnzy3rn</id>
    <published>2026-03-20T02:13:01Z</published>
    <updated>2026-03-20T02:13:00Z</updated>
    <content type="text/plain">I want to place multi-level structures, or at least adjust the height of my structures off the ground.</content>
  </entry>
  <entry>
    <title>Need some sort of bridge for crossing over conveyors</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/702029/need-some-sort-of-bridge-for-crossing-over-conveyors"/>
    <id>sug_wye8xrdfpfiu5cc</id>
    <published>2026-03-20T02:11:56Z</published>
    <updated>2026-03-20T02:11:56Z</updated>
    <content type="text/plain">Jumping over conveyor lines gets obnoxious fast, as easy as it is. Need some sort of bridge/catwalk system to enable crossing over them on foot, as you would IRL.</content>
  </entry>
  <entry>
    <title>Fatigue should not start to build up until "Well Rested" status fades</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/702025/fatigue-should-not-start-to-build-up-until-well-rested-status-fades"/>
    <id>sug_t1uyfb7oh7mckw8</id>
    <published>2026-03-20T01:50:50Z</published>
    <updated>2026-03-20T01:50:49Z</updated>
    <content type="text/plain">Being "Well Rested" should prevent fatigue buildup so that you don't immediately start losing max stamina capacity again right after sleeping.</content>
  </entry>
  <entry>
    <title>Include lights with every pole and powered machine</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/702023/include-lights-with-every-pole-and-powered-machine"/>
    <id>sug_go1nm2fpbkhfhfn</id>
    <published>2026-03-20T01:24:13Z</published>
    <updated>2026-03-20T01:24:13Z</updated>
    <content type="text/plain">I find myself putting down a "street lamp" light near every power pole and resource node location so they'll be illuminated at night; it would be great if this was just a normal, integrated thing, especially since lighting doesn't (currently) drain from the grid.</content>
  </entry>
  <entry>
    <title>Delay Black Box Dialogue (When you start roaming) to promote initial immersion with the envoronment</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/701813/delay-black-box-dialogue-when-you-start-roaming-to-promote-initial-immersion-wit"/>
    <id>sug_adars37ogak5abl</id>
    <published>2026-03-19T00:41:12Z</published>
    <updated>2026-03-19T22:29:48Z</updated>
    <content type="text/plain">I feel the dialogue for Black Box is a bit much at first. It's great that there are many lines, but for initially getting into the world, I found it distracting, or didn't acknowledge it. From the new player perspective, I am taking in the environment/Sights/Sounds and layering Blackbox on top of that removes some of the environmental immersion. Delaying the start of the random dialogue until the player begins to explore (perhaps a short radius away from the start) may improve the initial experience for new players.</content>
  </entry>
  <entry>
    <title>Add splitters and mergers onto exiting conveyer rails</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/701830/add-splitters-and-mergers-onto-exiting-conveyer-rails"/>
    <id>sug_0efddfslv5yqmhy</id>
    <published>2026-03-19T03:33:25Z</published>
    <updated>2026-03-19T03:33:25Z</updated>
    <content type="text/plain">It would be nice to add a splitter or merger onto an existing conveyor rail rather then having to disassemble the rail and rebuild it.</content>
  </entry>
  <entry>
    <title>Más de un input en el smelter | More than one other resource input in the smelter</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/681331/mas-de-un-input-en-el-smelter-more-than-one-other-resource-input-in-the-smelter"/>
    <id>sug_ske30rmoevy3gir</id>
    <published>2025-12-05T11:19:35Z</published>
    <updated>2026-03-18T19:42:17Z</updated>
    <content type="text/plain">De momento el smelter puede tener únicamente un input de un miner, estaría bien poder tener mas de un input y en el mismo smelter poder hacer varias tipos de elaboraciones. por tener la casa algo más pulida y sin tanta maquinaria :D &#13;
&#13;
P.D: Gracias, habéis hecho un trabajo genial!!!!&#13;
&#13;
Edit Translation: At the moment, the smelter can only have one input from a miner. It would be good to have more than one input and to be able to do several types of processing in the same smelter, so that the house is a bit tidier and there isn't so much machinery around :D&#13;
&#13;
P.S.: Thank you, you've done a great job!!!!</content>
  </entry>
  <entry>
    <title>Emptying Watering Sound SFX Enhancement</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/701605/emptying-watering-sound-sfx-enhancement"/>
    <id>sug_cwiyhgt3sh6o6jv</id>
    <published>2026-03-18T01:40:15Z</published>
    <updated>2026-03-18T20:40:34Z</updated>
    <content type="text/plain">When watering, towards the end of the bottle's usage, I believe the sound is like the water running out, but I believe the sound design should be revisited. The first few times I heard it, I thought it was a different background sound. Perhaps enhancing or revisiting could improve immersion.</content>
  </entry>
  <entry>
    <title>Skunks as tameable animals &#129448;</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/700043/skunks-as-tameable-animals"/>
    <id>sug_ubaafbre6rie79s</id>
    <published>2026-03-09T22:05:13Z</published>
    <updated>2026-03-09T22:05:13Z</updated>
    <content type="text/plain">&gt;Some reasons:&#13;
&#13;
-They are an easily recognizable north American animal, famous for its powerful defense mechanism.&#13;
&#13;
-They can have fun animations and mechanics.&#13;
&#13;
-they are actually chill and non aggressive, and only spray when provoked , (they can, and are breed to be kept as pets in certain us states and countries)&#13;
&#13;
-They are underratedly adorable, full of personality, and rarely represented in games, which would make them stand out as a fresh, original choice. &#129448;&#128420;&#129293;&#128420;</content>
  </entry>
  <entry>
    <title>Destructive lightning</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/695532/destructive-lightning"/>
    <id>sug_wpez6lidmwmjvvq</id>
    <published>2026-02-18T19:52:14Z</published>
    <updated>2026-02-18T19:52:13Z</updated>
    <content type="text/plain">I love when it rains. Can we add lightning? Maybe sometimes it hits a windmill or machine and burns it out. Not often, just sometimes. Maybe it's a rare occurrence.</content>
  </entry>
  <entry>
    <title>Heaters should be in the early manufacturing upgrades since temperature is on the UI</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/694814/heaters-should-be-in-the-early-manufacturing-upgrades-since-temperature-is-on-th"/>
    <id>sug_q0d6q7qnhmrg8dj</id>
    <published>2026-02-15T05:21:53Z</published>
    <updated>2026-02-15T05:21:53Z</updated>
    <content type="text/plain">My house has snow in it so my character doesn't warm up. I looked at all of the upgradable items and not one of them had a heater in it. I don't know if that temp gauge on the bottom is for my character or for the environment. Either way we need a way to get heat.</content>
  </entry>
  <entry>
    <title>Save manually</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/692237/save-manually"/>
    <id>sug_nlontxf55gungj5</id>
    <published>2026-02-01T15:39:57Z</published>
    <updated>2026-02-05T19:46:37Z</updated>
    <content type="text/plain">Please make a Button in the Settings to save manually or make autosave all 10 minutes . After a PC Crash i loss over 3 hours of Gameplay.</content>
  </entry>
  <entry>
    <title>'E' key should exit interaction menu</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/691138/e-key-should-exit-interaction-menu"/>
    <id>sug_bztpibplopztrll</id>
    <published>2026-01-26T20:24:45Z</published>
    <updated>2026-01-30T20:11:34Z</updated>
    <content type="text/plain">Any machine/storage/etc that you interact with by pressing 'E' you have to press 'ESC' to get out of - suggestion that you should also be able to exit by pressing 'E' again.</content>
  </entry>
  <entry>
    <title>Unable to grow Olive Trees</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/690812/unable-to-grow-olive-trees"/>
    <id>sug_ewepfzxprt9xopn</id>
    <published>2026-01-24T17:45:21Z</published>
    <updated>2026-01-24T17:45:20Z</updated>
    <content type="text/plain">As I don't have hours and hours to be on the computer to grow Olive Trees, why can't we temporarily have them in the machines where you buy sugarcane etc.  Even if they are super expensive.  I can't play any more as I haven't been able to grow Olive Trees and unlock the next quest.</content>
  </entry>
  <entry>
    <title>Shortening the loading screen time.</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/690013/shortening-the-loading-screen-time"/>
    <id>sug_2f4wzg29ozfbeum</id>
    <published>2026-01-20T13:18:23Z</published>
    <updated>2026-01-20T13:18:22Z</updated>
    <content type="text/plain">If possible, can you shorten the time the loading screen is displayed when you start the game exponentially, so the game will start a lot faster than it does now? I, and probably many others, find it a bit annoying to have to wait so long before the game even starts.  It would be nice if the game can start in under 30 seconds...</content>
  </entry>
  <entry>
    <title>Add a warning message letting players know to exit to main menu to save</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/689819/add-a-warning-message-letting-players-know-to-exit-to-main-menu-to-save"/>
    <id>sug_x4zo9n4nlmppncr</id>
    <published>2026-01-19T11:06:58Z</published>
    <updated>2026-01-19T11:06:57Z</updated>
    <content type="text/plain">For any player that has not read all of the existing "bugs", they would not know that you have to exit to main menu to save your game. In my case, I played for 4 hours straight, ran into a bug that wouldnt let me press "e" or "esc" so i couldnt pull up the menu, and had to force quit. I lost all of my progress and now have to restart the game from the beginning. Had I known that the only way to save was to quit to main menu, I would have periodically doing that. I know a save feature is planned, but I feel a warning message or something would be nice to have until something is put in place.</content>
  </entry>
  <entry>
    <title>Assign Item to Hotbar Slot by Pressing Corresponding Number Key</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/689408/assign-item-to-hotbar-slot-by-pressing-corresponding-number-key"/>
    <id>sug_jx5xjpf56edjn4j</id>
    <published>2026-01-16T20:12:35Z</published>
    <updated>2026-01-16T20:12:35Z</updated>
    <content type="text/plain">A simple quality of life mechanic where highlighting an item in the inventory and pressing a number key automatically places that item in the corresponding hotbar slot. This removes the need for drag-and-drop and speeds up loadout management. Same as in minecraft</content>
  </entry>
  <entry>
    <title>Ability to press TAB to close containers and other menus</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/689407/ability-to-press-tab-to-close-containers-and-other-menus"/>
    <id>sug_prlf4spchjmplcf</id>
    <published>2026-01-16T20:11:50Z</published>
    <updated>2026-01-16T20:11:50Z</updated>
    <content type="text/plain">Reaching for ESC is pretty uncomfortable for me, TAB just feels more natural for closing all menus</content>
  </entry>
  <entry>
    <title>Request for auto-run key | controls, movement, accessibility</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/684983/request-for-autorun-key-controls-movement-accessibility"/>
    <id>sug_qyvbfxamgb3bvkx</id>
    <published>2025-12-20T05:16:33Z</published>
    <updated>2026-01-03T02:13:02Z</updated>
    <content type="text/plain">• Build Version: v0.1.0-alpha.(19629)&#13;
• Description: I would like an auto-run key to be added. Holding the W and Shift keys at the same time for long periods becomes uncomfortable and awkward.&#13;
• Expected Behavior: There should be an optional auto-run key to allow continuous running without holding multiple keys.&#13;
• Attachments: Not provided</content>
  </entry>
  <entry>
    <title>Filters and inventory management</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/684391/filters-and-inventory-management"/>
    <id>sug_rsdkll7cndtg0xk</id>
    <published>2025-12-17T00:51:12Z</published>
    <updated>2026-01-03T02:12:54Z</updated>
    <content type="text/plain">1) Allow filters to affect the store all/take all/store all of same type. &#13;
Currently if you have an inventory filter set, the inventory move buttons will apply to all inventory items. Items that are filtered out will still move even though they are invisible. If they only moved the currently applied filter, it would improve inventory management. All is an available filter, so people desiring to move all items regardless of filter can use that. &#13;
2) Make unselected items grayed out.&#13;
Currently when a filter is clicked on, items not in that filter category become invisible. This gives the false appearance of the space being available when in fact it is occupied.&#13;
3) Allow multiple filters&#13;
Currently selecting one filter than another applies switches to a second filter. Allowing control click or shift click to add another filter, or click to select then click to deselect would allow the grouping of different types of items&#13;
4) Highlight weight of filtered items&#13;
Total weight could be grayed out</content>
  </entry>
  <entry>
    <title>Climbing mountains like Skyrim</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/681266/climbing-mountains-like-skyrim"/>
    <id>sug_q3ukggxoj4wlaof</id>
    <published>2025-12-05T06:44:45Z</published>
    <updated>2026-01-03T02:12:52Z</updated>
    <content type="text/plain">I don't know if this is a feature or not but I am able to spam the space key to climb just about any terrain.</content>
  </entry>
  <entry>
    <title>Birds eye view using drone</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/686125/birds-eye-view-using-drone"/>
    <id>sug_chem663axdlu7aa</id>
    <published>2025-12-28T22:39:50Z</published>
    <updated>2025-12-28T22:39:50Z</updated>
    <content type="text/plain">For those with OCD, you could add some kind of drone to see your automation set up from way up high without having to physically drag your character up.</content>
  </entry>
  <entry>
    <title>Set weight of items based on weight of materials required for building an item</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/686065/set-weight-of-items-based-on-weight-of-materials-required-for-building-an-item"/>
    <id>sug_wamyjujeprwd27h</id>
    <published>2025-12-28T08:28:16Z</published>
    <updated>2025-12-28T08:28:15Z</updated>
    <content type="text/plain">At the moment weight is very inconsistent, if you build nails from iron rods, they shouldn't weigh more than the iron rods did. Weights should be based on the basic resources and combined from there (or subtracted if waste resources come into the game later).&#13;
&#13;
4 nails takes 1 iron rod to build&#13;
1 iron rod takes 1 iron ingot&#13;
1 iron ingot takes 2 iron ore.&#13;
&#13;
Based on those figures then the weights should be:&#13;
1 Iron ore = 0.1kg&#13;
1 iron ingot = 0.2kg&#13;
1 iron rod = 0.2kg&#13;
4 nails = 0.2kg (1 nail = 0.05kg)&#13;
&#13;
At the moment 1 nail weighs 0.075kg (4 nails weigh 0.3kg at the moment)</content>
  </entry>
  <entry>
    <title>Scaling sell price</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/686057/scaling-sell-price"/>
    <id>sug_ejept5biwdmzxwh</id>
    <published>2025-12-28T06:05:38Z</published>
    <updated>2025-12-28T06:05:38Z</updated>
    <content type="text/plain">An idea which would serve two purposes:&#13;
- Base resources have an assigned sell price (as they currently do, but price inceases with rarity or level of resource)&#13;
- Materials made from resources add a modifier (based on time and manufaturing level) to the price of the resources they consumed rather than having a price themselves &#13;
&#13;
e.g.  1 iron ore == 1 credit, 1 iron ingot uses 1 iron ore, is tier one manufactured item and takes 1 second to make. (1 credit +1(tier modifier))  x 1 second = 2 credits sell price for 1 iron ingot. &#13;
&#13;
e.g. 1 iron ingot == 2 credits, 1 iron plate uses 1 iron ingot, is tier one manufactured item and takes 5 seconds to make. (2 credits +1 (tier modifier)) x 5 seconds = 15 credits.&#13;
&#13;
This provides incentive to manufacture and secondly takes less memory for the engine as it doesn't need values for every in game item.</content>
  </entry>
  <entry>
    <title>Orange blueprint color for structural instability</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/686014/orange-blueprint-color-for-structural-instability"/>
    <id>sug_sscgpv6lijqmsdl</id>
    <published>2025-12-27T20:37:15Z</published>
    <updated>2025-12-27T20:37:15Z</updated>
    <content type="text/plain">Currently, the building preview is blue (valid) or red (invalid). However, if a structure lacks support (foundation/pillar) and is going to collapse immediately, it still shows as blue. We suggest adding an orange state to the blueprint to warn players that the structure lacks structural integrity and will break upon placement, so you don't lose your materials and you can better understand the needs of the build.</content>
  </entry>
  <entry>
    <title>Craftable wood</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/685808/craftable-wood"/>
    <id>sug_wc6cujnvjdzeb01</id>
    <published>2025-12-25T23:14:36Z</published>
    <updated>2025-12-25T23:14:36Z</updated>
    <content type="text/plain">Currently there are a lot of building recipes requiring wood, some of them would probably be changed to other materials in the future. &#13;
But still, it would be great to be able to craft wood, possible from planted bamboo or other planted trees. So we don't have to destroy the beautiful landscape by cutting down all the natural trees.</content>
  </entry>
  <entry>
    <title>Achievements</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/685806/achievements"/>
    <id>sug_cl7lohp95u8c67d</id>
    <published>2025-12-25T23:07:35Z</published>
    <updated>2025-12-25T23:07:35Z</updated>
    <content type="text/plain">Would be great to have (Steam) achievements. Those will add some additional (and optional) challenges to players.&#13;
Could be as easy as "Complete the Tutorial Quest line" and "Have a pet",&#13;
as difficult as "Bake 1000 cakes and deliver them to NPC" &#13;
and as crazy as "Chop down the entire bamboo forest"</content>
  </entry>
  <entry>
    <title>"Zooping" - Building a line of foundations, walls etc. in one click</title>
    <link href="https://suggestion.autonomicagame.com/suggestions/685803/zooping-building-a-line-of-foundations-walls-etc-in-one-click"/>
    <id>sug_le32iykgykzd1rs</id>
    <published>2025-12-25T22:53:29Z</published>
    <updated>2025-12-25T22:53:28Z</updated>
    <content type="text/plain">Building a line of foundations, walls etc. with one click would making building a larger house or factory much faster.&#13;
It's a Satisfactory term, an explanation can be found here: https://www.youtube.com/watch?v=cWc9UVy9Q0I</content>
  </entry>
</feed>
