Automation Gameplay Idea Suggestion 1:
Idea 1: Weather-Aware Automation
Machines and conveyors that react to the environment, examples:
- Rain-cooled machinery runs more efficiently
- Foggy or stormy and other extreme weather conditions could reduce drone speed, and maybe even break them (player needed to repair it after)
- Solar panels and other stations related to sun are boosted during clear days, specially in summer
- A machine that produces energy based on temperature. It could produce more energy during summer because of the heat and less energy during winter.
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09 Dec, '25
Opa AdminHighlighted comment
"Automation Gameplay Idea Suggestion 2:" (suggested by <Hidden> on 2025-12-07), including upvotes (1) and comments (0), was merged into this suggestion. -
07 Dec, '25
Pedro MergedIdea 2: Autonomous Homestead Mode
A total optional toggle thing players can activate or not, where your entire farm/factory shifts into "efficient routine mode" where the player can go explore for very long periods of time without having to worry about things like "maybe that material is already full, maybe I can already produce this and the machines are stopped"
- Uses minimal power
- Autobalances production when a player is away for a very long time
- Avoid storages overflow to not waste resources while player isn't controling such things.