[Suggestion] Ragdoll rework / balance
I find the ragdoll effect excessive, I understand running into a vehicle causing you to ragdoll, but brushing past a tree while running or running into your door, while funny at first quickly becomes frustrating. Unless this feature serves a deeper purpose that is yet to be shared with us, I would like to suggest removing or at least reworking the excessive ragdolling so that I can run around my build without clipping a pebble and spend an unneccesary amount of time on the floor.
Comments: 11
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04 Dec, '25
Fawn MergedHighlighted comment
I feel like when I sprint I am bouncing off of everything. Hit the corner of the crafting table? You fall flat on your face. Run over a rock? Boom, you're on the floor. It's funny initially but it gets old very fast and I feel I have to be hyper aware of where I am sprinting. -
04 Dec, '25
Shane MergedGame is really fun so far! The only thing that's giving me annoying vibes is that I can literally fall over anything. So some feedback from me being making it less obnoxious to move around without falling over
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04 Dec, '25
Opa Admin"Moving around and falling over things" (suggested by <Hidden> on 2025-12-04), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Dec, '25
Opa Admin"Sprinting into objects causes way too much tripping over or ragdolling" (suggested by <Hidden> on 2025-12-04), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Dec, '25
ConradThe ragdoll system just doesn't fit with the game in general. It only really serves to anger the player when they try to do stuff and accidentally trip over causing them to get delayed from doing the task.
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05 Dec, '25
MimiayakoI think it'll be more fun with friends but currently, I'm just surprised when I fall on my face as I think I'm being attacked. Cutting trees or uneven terrain, you name it and it's instant ragdoll. Lowering the sensibility or tweaking it some might do some good.
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05 Dec, '25
Kaioty MergedI assume this is by design, but I found it very odd that when you're running if you happen to brush against or bump up to a tree or rock your character just rag dolls on the ground and you have to get back up. In a game like this running all over the place is pretty common and it's an odd flow to have this kind of behavior (even if it's more realistic). I would suggest just letting people walk into objects and get stopped in their tracks rather then falling down.
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06 Dec, '25
Opa Admin"[Suggestion] When running don't have characters fall over" (suggested by <Hidden> on 2025-12-05), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Dec, '25
Timbervolk MergedIt's funny the first few times, but trying to go about my day and then tripping over a bench that my leg clipped doesn't really add anything to the gameplay loop or player experience for me. It might be funny as an emote, but when the running/movement is already a little "slow" in responsiveness like in Rockstar games, this just feels extra frustrating.
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09 Dec, '25
Opa Admin"Tripping over obstacles feels pointless" (suggested by <Hidden> on 2025-12-06), including upvotes (1) and comments (0), was merged into this suggestion.