Consumables need more details hunger/thirst restoration info
It seems there is no real way to tell if a consumable restores hunger/thirst (besides flavour text) nor the amount that it restores. This would really help because ...
[Suggestion] Ragdoll rework / balance
I find the ragdoll effect excessive, I understand running into a vehicle causing you to ragdoll, but brushing past a tree while running or running into your door, ...
water bottle barely holds enough water to water crops coming from quest
the water bottle barely holds enough water for 1 to 3 plants. But an early quest gets you to plant 20. If you got unlucky and built your base far away from fresh ...
[Suggestion] Watering needs to be AoE and 'spend less' water while doing it.
Watering plants in this version is very unsatisfying because it takes a LONG time to water your crops (specially if you have a lot of them) with just a bottle and a ...
Damage from falling trees is excessive, causing one-hit kills
This has happened to me more than a couple times already. Full 100% player health and I die instantly from a fallen tree. With no way to predict which way a tree ...
[Feature Request] Harvestable Coconuts
I'd like the palm trees to have Coconuts, which can be harvested, and get used as a drink or craft something with it.
Lowering the amount of materials you need to gather before you can build anything.
I really think it's a tedious, slow and annoying proces that you need to gather a huge amount of materials before you can build anything. Maybe it's possible to lower ...
Delay Black Box Dialogue (When you start roaming) to promote initial immersion with the envoronment
I feel the dialogue for Black Box is a bit much at first. It's great that there are many lines, but for initially getting into the world, I found it distracting, or ...