Suggestions for improving Autonomica

Minimap and map markers.

I don't know if this is already planned, but I really miss a minimap on screen, to show the exact location of where you are on the island. Also, it would be nice if ...
Suggested by: Pieter550 (04 Dec, '25) Upvoted: 25 Mar Comments: 2

I want the little cute ducks

Please let me pick them up lol. Maybe as collectibles, maybe as a placeable object, maybe finding the ducks lets you unlock the crafting recipe for them so you can ...
Suggested by: Marissa (04 Dec, '25) Upvoted: 24 Apr Comments: 3

Choose the length of the seasons🕑

I think it would be really nice to be able to adjust the length of seasons based on our gameplay. For example, a player who wants to make the most of a season could ...
Suggested by: Snofux (05 Dec, '25) Upvoted: 28 Dec, '25 Comments: 0

Greenhouse

It would be nice if we could construct a greenhouse that would enable us to maintain agricultural activities during the winter months.
Suggested by: Astrid (06 Dec, '25) Upvoted: 05 Jan Comments: 0

[Suggestion] Scythe To Quickly Remove Crops

Removing withered crops one by one is very painful and tedious. Some ideas for a scythe could be: - A scythe like tool to quickly remove withered crops. - Have a ...
Suggested by: Xaeive (06 Dec, '25) Upvoted: 22 Mar Comments: 0

[Suggestion] Building placement direction indicator

I'd love a way to tell the direction of what you're putting down so you can position it the right way. For example: for the wood foundation I wanted to make sure the ...
Suggested by: sickserenity (06 Dec, '25) Upvoted: 23 Mar Comments: 0

Characters Creation and Customization Ideas and Suggestions 1:

Character Creation and Customization Ideas Suggestions: Facial Features and Sliders: - Nose: size, width, bridge shape, angle - Eyes: spacing, size, tilt, ...
Suggested by: Pedro (07 Dec, '25) Upvoted: 09 Dec, '25 Comments: 4

Manual Crafting - Set # of crafts to make when it's set to auto craft.

When holding down L to auto-craft it'd be nice to have an option to tell it to only craft this much and then stop.
Suggested by: Azeria (06 Dec, '25) Upvoted: 30 May Comments: 6

Build Camera!

When building in close quarters it can be hard to see!
Suggested by: Aaron (06 Dec, '25) Upvoted: 06 Jan Comments: 0

Conveyor Speeds

Conveyors with set speeds 60-120-240-480 able to upgrade or downgrade to help balance item loads. Currently, conveyors slow way down with splitters or merger ...
Suggested by: Sprinkles (08 Dec, '25) Upvoted: 28 Dec, '25 Comments: 3

Breakable Plane

With higher tier tools, make the crash site plane breakable! Then we can clean up the beach nice and pretty. :) But definitely higher tier tools for this!
Suggested by: Lambchops (06 Dec, '25) Upvoted: 29 Dec, '25 Comments: 0

[Suggestion] Waterfall Caves

There needs to be secret caves behind the waterfalls. Like little secret easter eggs. Or just 1 waterfall. Maybe it is a tiny hole you have to crawl through.
Suggested by: Xaeive (05 Dec, '25) Upvoted: 14 Dec, '25 Comments: 1

Frozen waterfall during winter

How about a frozen waterfall and/or frozen river during winter?
Suggested by: Kai (09 Dec, '25) Upvoted: 14 Dec, '25 Comments: 0

Storage automation overflow

It would be great if you could link storage boxes and if one fills it will send the items to the next box until the boxes are all full
Suggested by: Hawkeiros (08 Dec, '25) Upvoted: 12 Dec, '25 Comments: 0

Character customization / Head size adjustments

This is a low-priority suggestion for the character customization, once it will be implemented in the game. I really want an option to adjust head sizes, for my own ...
Suggested by: SilverFolfy (07 Dec, '25) Upvoted: 14 Dec, '25 Comments: 0

Construction Gameplay Ideas Suggestions 1:

Idea 1: Modular RoofTop Ecosystems Players can build special roof systems or other stuff such as: - Solar Gardens which passively produce solar energy - ...
Suggested by: Pedro (07 Dec, '25) Upvoted: 25 Dec, '25 Comments: 2

Automation Gameplay Idea Suggestion 1:

Idea 1: Weather-Aware Automation Machines and conveyors that react to the environment, examples: - Rain-cooled machinery runs more efficiently - Foggy or ...
Suggested by: Pedro (07 Dec, '25) Upvoted: 25 Dec, '25 Comments: 2

[Feature Request] Automated Sell Box

With mass production, would like ability for excess production yo be sent via rail to a box that automatically sells the items.
Suggested by: Sandy (08 Dec, '25) Upvoted: 28 Mar Comments: 1

Permanent Trees

I like the Olive Trees for covering up ugly spots. lol. Can you make some trees permanent so I can plant them and they don't die. Like, decorative trees.
Suggested by: Sunfrog (10 Dec, '25) Upvoted: 25 Dec, '25 Comments: 0

[request] Trophies

Trophies which need a insane amount of resources or fulfilled quests and can be used as decoration. Example: Deliver 10,000 bioplastic to the Trophy NPC and receive ...
Suggested by: DJKoster (07 Dec, '25) Upvoted: 25 Dec, '25 Comments: 0

NPCs Gameplay Suggestions:

Idea 1: NPC Cross-Skill Projects NPCs could propose the player to joint projects where you combine your skill tree with theirs. Examples: - Build a community ...
Suggested by: Pedro (07 Dec, '25) Upvoted: 25 Dec, '25 Comments: 0

[Suggestion] Shooting stars

Request for rare event for shooting stars to hit the island and drop rare resources.
Suggested by: Sandy (06 Dec, '25) Upvoted: 14 Dec, '25 Comments: 0

Shells on the beach / Crafting or Selling

I would love to be able to pick up the shells on the beach and use them for crafting objects for my house or selling.
Suggested by: Sandy (06 Dec, '25) Upvoted: 29 Dec, '25 Comments: 0

Colorblindness

One of the first things I noticed. Is I can't read the quests. The text to background is impossible to read especially for those like me who are color blind, or color ...
Suggested by: Samantha Stuart (06 Dec, '25) Upvoted: 29 Dec, '25 Comments: 0

[Suggestion] Ability to Place on Windows

Ability to place stuff on windows, or a separate buildable item to place on. Attached Image shows a planterbox. But a solid shelf would be better, or maybe variants ...
Suggested by: Xaeive (06 Dec, '25) Upvoted: 25 Dec, '25 Comments: 0

[Suggestion] Nudging Building + Holo locking

It's hard to describe but basically the exact system that Satisfactory has. You can lock a hologram and nudge it around by small increments and have the ability to ...
Suggested by: Xaeive (05 Dec, '25) Upvoted: 25 Dec, '25 Comments: 0

Bigger Text

Option to make Text size bigger. I have to keep grabbing my phone to take a picture and zoom in just to be able to see the text/wording
Suggested by: E (05 Dec, '25) Upvoted: 29 Dec, '25 Comments: 0

Admin command to save and exit

Can we get the admin command to save and exit? I have run into the glitch where I can't exit to the main menu. Maybe we can do something like: save_world ...
Suggested by: Astrid (05 Dec, '25) Upvoted: 19 Dec, '25 Comments: 0

Ability to unplant seeds

I made a mistake and planted the wrong seeds in a spot I wanted for tomatoes. There is no way to plant over, or remove the seeds without using the hoe to remove the ...
Suggested by: Sandy (04 Dec, '25) Upvoted: 25 Dec, '25 Comments: 0

Farming Gameplay Ideas Suggestions 1:

Idea 1: Experimental Seed Workbench A specialized Seed Experimentation Workbench where players can combine two different crops (e.g., cucumber + potato) to attempt ...
Suggested by: Pedro (07 Dec, '25) Upvoted: 09 Dec, '25 Comments: 4

Mulch

Please add mulch to the game. I asked AI to give my house curb appeal. :)
Suggested by: Sunfrog (10 Dec, '25) Upvoted: 12 Dec, '25 Comments: 1

Hide Backpack

It would be nice if there was an option to hide the backpack.
Suggested by: Fredrik (05 Dec, '25) Upvoted: 25 Dec, '25 Comments: 1

Make The Alpha playable via Nvidia's GeforceNow

Dear Team, it would be nice for me to be able to play the alpha via Nvidia's GeforceNow. To achieve this you have top in to support Steam Cloud Play flag for the ...
Suggested by: Marvin (09 Dec, '25) Upvoted: 11 Dec, '25 Comments: 0

[Feature Request] Harvestable Coconuts

I'd like the palm trees to have Coconuts, which can be harvested, and get used as a drink or craft something with it.
Suggested by: Sandy (08 Dec, '25) Upvoted: 14 Dec, '25 Comments: 0

Pet Doors & Lock access for doors from pets

I can only assume this is already a consideration for the game. but i would love to see different sized pet doors for cats and dogs. with only cats being able to ...
Suggested by: SamhainSin_TTV (08 Dec, '25) Upvoted: 25 Dec, '25 Comments: 0

Exploration and Vehicles Ideas Suggestions:

Idea 1: Eco-Scanner Visor Perfect for the entire game and personally I think it would be a huge help! HUD-based scanner that overlays useful info when exploring: ...
Suggested by: Pedro (07 Dec, '25) Upvoted: 09 Dec, '25 Comments: 0

Storage lock - Automation

Ability to Lock Storage slots if you don't want / need 4,000 Iron Plates to be stored due to automation.
Suggested by: Sandy (06 Dec, '25) Upvoted: 07 Dec, '25 Comments: 0

[Suggestion] Keep tool selected after ragdol

you un-equip tools right now if you ragdoll, would be nice if we could re-equip / keep the tool equipped after we fall.
Suggested by: Tessa (06 Dec, '25) Upvoted: 08 Dec, '25 Comments: 0

Lock items in bag/toolbar

Possible suggestion: Allow players to lock items in their bag to specific slots and toolbars. So if even one dies, they do not have to reset up their tool bars once ...
Suggested by: Funkymonkey2441 (05 Dec, '25) Upvoted: 06 Dec, '25 Comments: 0

More Graphics options

I would like to suggest these features to the graphics menu a preset menu (like for all other options) to quickly change them all by 1 step or whatever preset you ...
Suggested by: fi5hii (04 Dec, '25) Upvoted: 05 Dec, '25 Comments: 0

Adding in-game items and rewards to your game.

I was wondering when the in-game items you have bought and claimed can be added to your game, like for example the Unicow, the hooverboard etc, but also the bionic ...
Suggested by: Pieter550 (04 Dec, '25) Upvoted: 04 Dec, '25 Comments: 1

Rotate/flip doors when placing on wall

Allow us to flip or rotate the placement of doors against walls. By this I mean, swap which side the doorknob faces. The doorknob currently automatically faces ...
Suggested by: Emori Nova (13 Dec, '25) Upvoted: 13 Dec, '25 Comments: 0

harvest interval

To simplify harvesting, would it be possible to have a theoretical timeframe before a crop is fully mature?
Suggested by: ThoChi2607 (13 Dec, '25) Upvoted: 13 Dec, '25 Comments: 0

crouch and prone

In order to move between conveyors, etc., it would be preferable for the character to be able to crouch or lie flat on their stomach to move.
Suggested by: ThoChi2607 (13 Dec, '25) Upvoted: 13 Dec, '25 Comments: 0

Login Location Option

When logging back into the game allow user the option to start from home or last location on map. Reasoning for this is that sometimes you just want to start the ...
Suggested by: Joan Nomad (10 Dec, '25) Upvoted: 10 Dec, '25 Comments: 0

Natural Disasters

Would like to see random Natural Disasters (ie: meteors, volcanic eruptions, etc) These type of events can bring special resources or baddies to fight.
Suggested by: Stealth (09 Dec, '25) Upvoted: 09 Dec, '25 Comments: 0

Save on Alt+F4

Whenever you do alt+f4, it should save the game. I'm used to games doing such and would appreciate such an addition.
Suggested by: Josh Anderson (08 Dec, '25) Upvoted: 08 Dec, '25 Comments: 0

More Cat and Dog Breeds?

i know we will have cats and dogs. and the Cats have silhouettes of what i can only assume, are other cat breeds, by the looks of it, a sphynx/Siamese, ...
Suggested by: SamhainSin_TTV (08 Dec, '25) Upvoted: 08 Dec, '25 Comments: 0

Bug + Critters W/ Modular Terrariums

I hope this is a feature that will be considered, i know we will get modular Aquariums, as seen in ⁠feature-list but myself and i am sure a lot of others, would love ...
Suggested by: SamhainSin_TTV (08 Dec, '25) Upvoted: 08 Dec, '25 Comments: 0

Add zone transition announcements

When you transition between different zones, a notification that tells you where you are would be nice.
Suggested by: stimulus (06 Dec, '25) Upvoted: 06 Dec, '25 Comments: 0